Friday, October 16, 2015

Engage Students in the Art of Listening This Fall

Looking for a great way to engage high school students in the art of listening this November? The Great Thanksgiving Listen, a new oral-history project from StoryCorps, is a powerful exercise for teachers looking to give students opportunities to use their digital, planning, research, and communication skills in the context of a social studies class, journalism course, extracurricular activity, or integrated unit.
StoryCorps, an organization whose mission is to record and archive the stories of Americans from all backgrounds, will work with high school students across the country to preserve voices and stories of grandparents and other elders -- in any language. Incredibly, these interviews have the option to become part of a lasting record in the StoryCorps archive at theAmerican Folklife Center at the Library of Congress.
Everything educators will need to enlist students ages 13 and over can be found in StoryCorps’ new Free Teacher Toolkit: guidelines, lesson plans, permission forms, and more. All that is needed to participate is a smartphone and the free StoryCorps mobile app, available from the App Store and via Google Play. (The activities can be adapted for students who do not have access.)

Classroom Activities

  1. Students can listen to classic StoryCorps recordings to familiarize themselves with recorded interviews, such as this interview between Joshua Littman and his mother, Sarah.
  2. As students prepare for interviews, ask them to consider the qualities of great questions as they review StoryCorps' "Great Questions." Two other resources that might help students prepare are The American Folklife Center's "Interviewing Tips for Oral History Interviews," and "Tips for Interviewers" from the Regional Oral History Office at the University of California, Berkeley.
  3. StoryCorps' worksheet, available in the Toolkit Appendix, will help students write and upload archive-quality titles, summaries, and keywords for their recordings.
  4. Teachers may involve students in follow-up and reflection activities using questions and suggestions from the Toolkit. To extend the project, find other potential activities in Edutopia’s "Living Legends: Oral-History Projects Bring Core Subjects to Life" and "Empowering Students Through Multimedia Storytelling."  
Source: http://www.edutopia.org/blog/engage-students-great-thanksgiving-listen-ashley-cronin

Friday, October 9, 2015

Nonprofit Creates Virtual Science Lab for K-12 Students

Students 2 Science, Inc., (S2S) has created a first-of-its-kind virtual science lab to bring hands-on science learning to K-12 students across the country.

Stepping Outside the Brick-and-Mortar Boundaries

It has launched the Virtual Laboratory Program (V-Lab), which is a "[w]eb-based, hybrid, distance learning program for K-12 students. It delivers high quality, standards-aligned inquiry-based, hands-on science education to students -- including those with special needs -- in classroom settings, as well as at hospitals and after-school programs," S2S said in a statement.

The V-Lab was conceptualized after S2S sought out ways to reach more students other than the ones in close proximity to the brick-and-mortar facilities it was previously providing.

Smart Partnerships Provide Network of Professional Scientists

Its partnerships with Connectivity, Inc and the American Chemical Society have helped it strengthen the content of its V-Lab program. Thanks to its partnership with the American Chemical Society, it has access to both use of its content and a network of professional scientists to act as mentors for participating K-12 students.

After a successful pilot program to over 500 participating students, a number with special needs, V-Lab will make its way into more schools this year.

Pilot Program Indicates Early Success

"Earlier this year, S2S piloted V-Lab in 11 New Jersey K-12 schools, as well as at Hackensack University Medical Center (HUMC). Based on its success and expressed demand, S2S's goal is to expand into an additional 10 to 15 schools with roughly 100 sessions, serving more than 2,500 students throughout New Jersey, Pennsylvania and New York," the statement said.

Hackensack University Medical Center was one of the participants of the pilot program; teachers at the center liked the program so much, they will continue using it for the next semester.

"The V-Lab experience was one the children won't soon forget," said Sarah Donnangelo, Coordinator of Educational Services, Joseph M. Sanzari Children's Hospital, Hackensack University Medical Center. "It brought to them not only the fun and excitement of doing hands-on science experiments with real-live scientists, but also a sense of normalcy to their lives. We plan on hosting a V-Lab again this semester."

Read more about S2S and V-Lab here.

Article by Nicole Gorman, Education World Contributor

See more at: http://www.educationworld.com/a_news/nonprofit-creates-virtual-science-lab-k-12-students-857695469#sthash.Xl6g66AE.dpuf

Thursday, October 1, 2015

'Code Your Future' Webinar to Bring Awareness to the Importance of Coding in K-12

Coding is becoming a focal point in the STEM push for K-12 schools across the nation. PCS Edventures! will host a webinar in October to show why coding is an essential aspect of K-12 STEM education.

“PCS Edventures!, experts in hands-on educational products for classroom, after-school and home learning, has announced that registration is now open for the educational webinar – “Code Your Future: Why Programming is an Essential Part of STEM Education,” according to a recent press release.

“Code Your Future” is meant to shed light on a new phenomenon that is taking STEM learning by storm. If you ever questioned why, this webinar promises to answer that question and further prove why coding is necessary in grades K-12.

Unfortunately the program is limited to 1,000 registrations making it a limited event. Schools nationwide could benefit from the information, which includes, interactive game development, key skills coders should have and what it takes to be successful in the programming industry.

It’s essentially giving students who are interested in coding a glimpse into a very bright future and allowing them to see tech's real life applications.

“There is a growing movement nationwide that recognizes the gap in STEM education and this educational webinar will provide testimony of how early computer programming training can impact a child’s future,” said Robert Grover, Co-CEO of PCS Edventures.

“Computer science and coding remain central to defining the future careers of our children and we want to gain more support and participation from parents and educators to achieve results that will engage students in computer science topics at an early age.”

By preparing students for a future in a growing industry, administrators and educators will be able to give purpose to the added technology in the classrooms as well as bring diversity to the classroom in terms of overall interest in coding. The “Code Your Future” webinar is scheduled for October 14.
Read the full story and comment below

Tuesday, January 15, 2013

iPad U.

When the Commission on Presidential Debates selected Lynn University as the site for the third presidential debate, it probably didn’t realize that hosting the debate would force Lynn to upgrade its wireless infrastructure to accommodate the thousands of reporters who would swarm the campus – and that those upgrades would be significantly discounted because of the debate. This turned out to be just the push the university needed to launch a program it had been discussing for a while: moving its new core curriculum to the iPad.

“We thought we were a few years out, but realized after the debate that we could throw that switch. We’re set up now for a mobile environment in a way we never were before,” said Lynn President Kevin Ross.

University administrators had been eyeing a move toward the iPad for some time. Since revamping its core curriculum, an 18-month process that started in 2006, Lynn has been looking for ways to integrate technology. The core curriculum, called the Dialogues of Learning, is highly prescriptive, ensuring similar experiences for all students, and is grounded in the liberal arts.

“We began to think, what if we could take the liberal arts and make them really come alive through some rich media, and a platform that would allow students to engage in and outside of the classroom, and allow them to engage in a variety of ways based on learning style?” Ross said.

After meeting with Apple representatives and learning more about iTunes U and the iPad, Lynn officials became convinced iPads were the way to go. They tested the technology in a course offered during the university’s January term. One section of the course was taught through "challenge-based learning," a method developed by Apple that focuses on using technology to apply course content to real-world problems, and used iPads, while the other section covered the same content through more traditional methods. At the end of the term, the students from both sections were surveyed about their experiences and assessed on the subject matter. Turns out, students using challenge-based learning and the iPad were happier with the class – and had learned more.

Beginning in fall 2013, all incoming students will be required to purchase an iPad mini, which will come loaded with the student’s summer reading and core curriculum texts, created by Lynn faculty. Priced at $475, the iPad mini will cost half as much as students were paying for print versions of their course readers, and they will get to keep the device.

Lynn is not the first university to experiment with the iPad or with Apple’s other educational offerings. Seton Hill University generated a lot of buzz in 2010 when it announced it would be giving all new students an iPad. Other universities use iPads for certain programs: Dartmouth College’s Geisel School of Medicine is currently testing the iPad with its first-year students, Ohio State University experimented with iPads in a biology class, and undergraduate teacher education students at the University of Oklahoma all receive iPads. According to Apple, since January 2012, 125 colleges and universities have enrolled in iTunes U, a platform that acts as both a mobile delivery method and a learning management system, allowing instructors to create public or private courses, post content, and communicate with students.

Lynn’s initiative, however, appears to be unique in that it draws on a custom-designed curriculum. And like the curriculum, iPad use at Lynn will be standardized across classes.

“This started with our core curriculum development,” said Chris Boniforti, the chief information officer. “[The iPad] is just another evolution, another step.”

Specifically, Boniforti hopes the iPad initiative will be a step toward a “flipped classroom.”

The idea of flipping the classroom might be a bit overplayed in higher education right now, admits Gregg Cox, the vice president for academic affairs. But he believes the idea of focusing class time on discussion, rather than instruction, is a good one. He thinks the iPad can help.

“We have faculty who can achieve the flipped classroom simply by giving students, through technology, ways they can get together outside of the classroom, so when they come into class they can have a discussion,” he said.

The benefit of the iPad, Lynn administrators said, is that it streamlines the process and allows officials to standardize the experience for all students. Instead of preparing content that can be viewed on any mobile device, faculty only have to learn to work with iTunes U. And there won’t be concerns about one student having an app another doesn’t, because they’ll all have access to the same technology.

Josh Kim, director of learning and technology for the Master of Health Care Delivery Science program at Dartmouth and a blogger on instructional technology for Inside Higher Ed, echoed the value of introducing a common mobile delivery method across a campus or program. “There are so many advantages when you get everyone on a common platform,” he said. “It allows you to do a lot of innovation, because you know that the innovation you do can be spread to everyone. You can focus on what you want to do and not worry about importing to different devices.”

Lynn officials also intend to ensure students have a common experience by asking the faculty to use the technology in similar ways.

“It will work much like our current curriculum works, and that is there will be some apps required across the board, and then every faculty member has a certain amount of freedom,” Cox said. “What we tell them is in each of their courses, about 50 percent of the content comes from faculty, so we will do the exact same thing with the iPad initiative.”

Lynn gave each of its faculty members iPads before the holiday break, and is currently in the process of training them on how they can effectively use the technology in their classroom. Officials are also working on digitizing the core texts, adding links, videos, and other material where appropriate. Administrators couldn’t say exactly what an iPad- and iTunes U-based class might look like; they’re hoping they’ll learn that as faculty and students put forth ideas and suggest useful apps.

Faculty have been receptive to the idea so far, according to Ross, and some have already started suggesting apps that could be useful for teaching.

“One of the things I like about Lynn is that we’ve very nimble,” said Mike Petroski, an associate professor of computer management systems. “We’re constantly adjusting and reinventing ourselves, so it’s the latest, greatest thing and I’m glad we’re on the front end of it.”

Petroski, who is helping train other faculty members on how to use the iPads, piloted the technology in one of his classes last year. At first, he said, he used the iPad the same way he would have used a laptop, but as he became more familiar with the device he found his methods started to change. “I can use it as an interactive tablet, where I can go through all the steps necessary, making sort of a video that can animate all the steps to various procedures or techniques. Then I can upload it so whenever students need it, they have a demonstration right in front of them,” he said.

Petroski has begun experimenting with recording his lectures and creating dynamic presentations, as opposed to static PowerPoints. He also has students use iPads to create presentations and to communicate.

“It’s changed the way I would teach classes,” Petroski said. “I like to think it just brings my classroom work more alive.”

Bringing more life to the classroom certainly falls in line with Lynn’s ultimate goal, which is to increase student engagement. Cox described student engagement as a “major problem,” but said he hopes by “meeting students where they are,” using the technology they’re familiar with, that can change.

“The truth is, students are on their phone, they’re on their laptop, they’re on devices during our classes, but many times they’re not engaged in the course because you’ve got a professor up front talking and they’ve got the notes posted on blackboard and the students feels like, ‘Well, I don’t have to pay attention,’ ” he said. “What I’m hoping to do is take advantage of that. We can say, ‘O.K., I want you to have your iPads out, I want you to be on there looking for this information or this link.’ ”

Ross hopes the program will help students engage outside of the classroom, too. “Why do you have to read on your own and not connect with anyone until you’re back in the classroom?” he said. “What if you could have a robust environment inside and outside so you’re still pinging around the content, even when you’re not in class?”

If all goes well, Cox hopes said he expects a substantial increase once the project gets off the ground.

As different universities have launched iPad programs, a number of educators and technology administrators have voiced concerns about relying on iPads for course delivery. Specifically, some say iPads are too expensive -- the network and software upgrades cost Lynn just more than $1 million -- that they’re simply a fad, or that they’re not actually adding any value.

But Kim said he admires Lynn’s decision to take a risk, and he believes more universities should start experimenting with available technology. There’s no real way to assess if iPads are too expensive or don’t add enough value if no one ever tries it, he said.

“For Lynn to be doing this, it takes some guts because some people are going to push back, but I think it’s great that they’re really going to try,” he said. “It doesn’t mean everyone should do it, but I think really as a community we should support those that are willing to stick their neck out and try it.”

So far, at Seton Hill, the results have been positive. According to Provost Mary Ann Gawelek, professors have become more comfortable with the technology and now find it helpful, and in some classes, she said in an Inside Higher Ed podcast, the classroom is "almost to flipped."

Wednesday, August 1, 2012

3 Components for Developing a Great eLearning Game

As technology has advanced, lots of innovative ideas are being tried in the education domain to make the experience of children pleasurable. Keeping this in mind, this article focuses on crucial components for developing a great e-learning game.

Combining education with entertainment is not a cup of tea for ordinary developer. It requires lot of creativity and patience. The smooth layouts and graphics add to the visuals of the game. But the major purpose of the e-learning game should be to impart knowledge to the students. But it is quite subjective to define a good e-learning game. It is still an unknown entity which has not been answered properly. This article talks about different components which help in developing a great e-learning game. Let us look at these components in detail:
  • Perfect combination of learning and entertainment: Always ensure that there is a perfect blend of learning and entertainment while developing an e-learning game. Care should be taken that the learning objectives behind developing the game is fulfilled. For example; for English you can have various word jigjaw puzzles and memory games to strengthen the memory of the student. Always try to integrate all the crucial aspects that are important from the learning perspective to be present in the game.
  • Give impetus to the students to play the game: Children are the most difficult target audience to attract because they genuinely like or dislike the game. Hence, it is very important to provide proper impetus to the students to play the games. For example; if there are puzzles in the game each level needs to present different challenge so that children do not get bored with the games and play to learn something from it. Engagement and attraction are two things which make children focus on the game.
  • Target the essential elements of learning in the game: Always focus on the learning aspect in the game. Try to eradicate those portions wherein the learning aspect gets diverted. For example; if you are playing a game on grammar which deals with identifying verbs and nouns from a group of sentences. If you are constantly clicking on the ground to walk around, examining surroundings to identify boxes and then picking them up, the verbs that get collected are not of relevance as they are not part of the learning mechanism.
Context is of prime importance in an e-learning game. An experienced e-learning provider would follow the points mentioned above and create extravagant e-learning games for children.

About emPower

emPower  is a leading provider of comprehensive Healthcare Compliance Solutions through Learning Management System (LMS). Its mission is to provide innovative security solutions to enable compliance with applicable laws and regulations and maximize business performance. empower provides range of courses to manage compliance required by regulatory bodies such as OSHA, HIPAA, Joint commission and Red Flag Rule etc. Apart from this emPower also offers custom demos and tutorials for your website, business process management and software implementation.

Its Learning Management system (LMS) allows students to retrieve all the courses 24/7/365 by accessing the portal. emPower e-learning training program is an interactive mode of learning that guides students to progress at their own pace.

For additional information, please visit http://www.empowerbpo.com.

Media Contact (emPower)
Jason Gaya
marketing@empowerbpo.com

emPower
12806 Townepark Way
Louisville, KY 40243-2311
Ph: 502 -400-9374
http://www.empowerbpo.com
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SIX E-LEARNING MYTHS AND THE REALITIES ASSOCIATED WITH IT

E-learning courses have seen a downward trend in recent times. In this article; we look at several misconceptions and realities associated with e-learning courses.


E-learning industry has been going through a tough stage. There are mixed reactions which have been received from students about the quality of e-learning courses. There are some misconceptions associated with e-learning which needs to be clarified. Let us look at these misconceptions and the realities associated with it:
  • Myth: Quantity is as significant as quality. Generally e-learning is priced according to the volume produced. Even customers are concerned with the volume of content rather than the quality of the content. But this is not correct.
Reality: If the e-learning course is designed taking into consideration quality of the content, then the same course can get reduced by a considerable margin. This will ultimately result in saving of time. The employees can then concentrate on their work and learn through practical case studies provided in the e-learning courses.  
  • Myth: All the content is important.  Lots of times customers feel that all the content is important for the e-learning course. However, that is not the case.
Reality: There is no guarantee that everything displayed in the course will be understood and recalled by the student. Hence; it is important for the customers to understand that all the content is not required for the course and only the important parts that comprises of major learning needs to be integrated in the course. Content should be designed keeping in aspect different things like: usability approach, frequency, importance and type of use etc. Once these aspects have been decided then the content is prepared keeping in focus the training, reference material and things to exclude from the content.
  • Myth: E-learning is just a course. Most of the customers believe that e-learning is merely an electronic textbook that replaces classroom training. That is not true.
Reality: It is more involved in practical approaches which help people in improving their performance. It should comprise of various different subjects like:
    • Knowledge management
    • Performance support systems
    • Intranets
    • Practice environments
    • Standard electronic courses

  • Myth: Things will become easier once the technology improves.  There is a common belief that e-learning is falling behind because of the current state of technology. There is always a hope for a miracle cure round the corner but the major problem is the level of training at the level of delivery. Reality: Lot of time is devoted to understand the content management and training approach which will never go away. This does not mean that improvements in technology, standards, and theories will not help but it will not cure the current problems faced in designing e-learning courses easily.
  • Myth: E-learning is easy.  Clients believe that they are paying for simplicity. But is it so simple to make the complicated subject simpler?
Reality:  Clients often expect simpler solutions to complicated ones. But e-learning has always been more about making complex things clearer and simple.
  • Myth: E-learning provides one-time quick fix solution.  It is often believed that e-learning provides quick fix solution to practical problems in real time. However; that is not true.
Reality: It really takes time and energy to develop content for the courses in accordance to the target audience.

E-learning courses give practical exposure to the students. With the help of these courses; corporate executives can learn to solve practical problems faced in the organization. An efficient e-learning course provider should take these points seriously and create a proficient course that meets the needs of the target audience.

About emPower

emPower  is a leading provider of comprehensive Healthcare Compliance Solutions through Learning Management System (LMS). Its mission is to provide innovative security solutions to enable compliance with applicable laws and regulations and maximize business performance. empower provides range of courses to manage compliance required by regulatory bodies such as OSHA, HIPAA, Joint commission and Red Flag Rule etc. Apart from this emPower also offers custom demos and tutorials for your website, business process management and software implementation.

Its Learning Management system (LMS) allows students to retrieve all the courses 24/7/365 by accessing the portal. emPower e-learning training program is an interactive mode of learning that guides students to progress at their own pace.

For additional information, please visit http://www.empowerbpo.com.

Media Contact (emPower)
Jason Gaya
marketing@empowerbpo.com

emPower
12806 Townepark Way
Louisville, KY 40243-2311
Ph: 502 -400-9374
http://www.empowerbpo.com
http://www.empowerlms.com

Wednesday, July 18, 2012

5 Commandable Reasons Signifying Digital Learning Success for Present and Next Generation

Digital learning has become one of the trending topics in the education sector. In this article; we look at some of the reasons signifying digital learning success for present and future generation.

Digital learning is an upcoming technology. It provides revolutionary changes to the learning pattern. There are various digital devices which provide a great learning platform for students to study the selected subjects at their own convenience. Recently we have already seen teachers giving projects to students through computers. The students can then work on these projects on computers and send the projects in electronic format to the teachers. This is known as Digital Learning. As technology up gradations continue to flourish, we will see a significant increase in digital learning in near future. Let us look at some of the reasons signifying digital learning success for present and future generation:

* Focused on providing quality content to the students: Traditional education system puts lot of stress on the need to get good marks in exams rather than making students understand the subject thoroughly. E-learning differs in this regards. It not only provides quality content but also gives freedom to the students to learn their selected subjects at their own pace and time. With the practice quizzes and evaluation process students can regularly check their progress and continue to work hard thereby achieving excellence by devoting quality time. Teachers can provide instant support to the students by being there with them through chat system. It also makes it easier for the student to get their queries and concerns resolved instantly without wasting much time. Hence; Digital Learning has given a tremendous impetus to online education.

* Focused on providing future learning mechanism: Digital learning is the future of education. It will provide a great impetus to online education. By starting the learning process through digital media at a very young age students can prepare themselves to join the 21st century workforce and academic world.

* Focused on providing competitive education to students: As the number of families continue to grow in USA the number of online courses will increase. The families can select the relevant courses that are best fit for the child. E-learning programs also continue to improve gradually so that competitive education can be provided to the students.

* Focused on providing higher level of accountability for students: E-learning courses in USA provide higher level of accountability in comparison to traditional courses. For example; by law every student enrolled in an online public school has a written student learning plan that outlines the success steps for him or her. If the online learning course does not fit a particular student they are shifted to another school. Schools are accountable for the students and parents.

* Focused on providing ubiquitous access to the students: Online education is not restricted to location, socio-economic status, learning level etc. The only thing required is an internet connection. Online learning helps students to access a world-class education. Rural students can also take full advantage of e-learning courses and can also offer multiple foreign languages.
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